The Journey Begins. (Ryth & Eri Part 1)
Hi everyone? Is that how blogs start?
I'm the dev/owner of the SRPG-Toolbox. Its a fairly basic tool, out of the box it doesn't really offer much content. I built it to hold all my tables, macros, character sheets and logs and present it in a mobile friendly interface to play Solo RPGs on the go.
This blog will basically be covering my SRPG game. I'm going to assume you know what a solo RPG is, as well as oracles and such. As the title of this blog may suggest, I will not by shying away from ERP and will be messing around with different solo mechanics to play into those scenarios.
So where does one start? Some players might tell you that you can just start rolling dice, look up random charts, and interpret oracle results and world build on the fly. I've tried it. Not a fan. Essentially you end up with a character that has no relation to the world they're in and just goes about bashing monsters because that's their only purpose for existing.
I recommend picking a setting that you're familiar with. It can be your own creation (as long as you develop it before starting to play), or you can lift one from some other media (Eg. TES, D&D, Diablo, Fallout, whatever...). The main thing is you should be familiar enough with it that when it comes to interpreting oracles you can off the top of your head relate them to some faction/NPC/location/event, that is relevant to the setting.
I'm just going to set my game in the Homebrew D&D setting that I ran for my players some years ago. It might be cool to run into some for my PC's and NPC's from games past... But lets see what the oracle throws at me.
A brief crash course of the setting: to the south of the main city there's a settlement of greenskins that have a ritual of raiding the farmers every few years. The only gods are the 4 gods of chaos. Khorne (God of the Harvest, war, and tributes), Tzeentch (God of Magic, Seasons and Fate), Nurgle (God of Flora, Fauna, Fungi and Protection), and Slaanesh (God of Culture, Creation and Fertility). Theres not much developed outside of the two civilizations, only because my players never ventured beyond that. (They had an inclination to get friendly with the goblins).
Now I have a setting, I'm gonna roll up some random characters. I wanted to try playing a party mainly so I could play around with the social mechanics...
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